#WORLD OF WARCRAFT RAY TRACING PDF#You can read the full terms of this promotion in this PDF document. DXR will not be enabled for non-RTX cards (even when some can run the DXR API without hardware acceleration at a very low performance level). #WORLD OF WARCRAFT RAY TRACING WINDOWS 10#More specifically, you'd get both games if you buy an RX 5700 XT, an RX 5700, and an RX 5600 XT graphics card, while an RX 5500 XT would only grant you a code for Godfall. To enable ray tracing in World of Warcraft you will have to have Windows 10 updated to the May version 2004 or newer with latest Nvidia drivers. In addition, the Infinity Cache improves performanceĪs a reminder, World of Warcraft: Shadowlands is included alongside Godfall as part of the 'Raise the Game' bundle for new AMD Radeon RX 5000 purchases at participating retailers. We've partnered with AMD to help us squeeze all the power out of your hardware and improve your frame rate wherever we can. This is gonna provide a performance increase, particularly at high resolutions. That’s pretty much all that ray tracing is good for at the moment, making older or lower polygon count games look really nice. This is a level of realism that hasn't been possible until recently.įinally, we've implemented Variable Rate Shading. I’d imagine ray tracing would be even better and a very reasonable idea considering the graphic requirements are so low for vanilla. What you're seeing involves incredibly complex calculations on the RX 6000. We've seen this provide a significant performance benefit over our previous Ambient Occlusion implementations.Īnother great feature on the RX 6000 is DXR Ray Tracing. This is a compute-based effect that has a great balance of quality and performance. One of the new features we've implemented in World of Warcraft: Shadowlands is FidelityFX Ambient Occlusion. Due to launch on November 23rd after a delay caused by the COVID-19 pandemic, Shadowlands is getting a host of new graphical features implemented with the help of AMD, from Variable Rate Shading (VRS) to DXR-powered ray-traced shadows and even FidelityFX Ambient Occlusion, though the visual improvements from the last two features don't seem very meaningful in the comparisons below.įrank Kowalkowski, Technical Director at Blizzard Entertainment, said in the video: The third episode of AMD's 'Radeon RX 600 Partner Showcase' is focused on World of Warcraft: Shadowlands, the eight expansion to the most popular MMORPG of all time. Otherwise, keep waiting for the RTX4080, by which time new AAA titles will be released, and you won't be able to play them at 144fps either way. My advice is if you've got an RTX capable card and can play a game at anything above 60fps - enable ray tracing and enjoy the effects. to improve the games lighting and shadows vai Ray Tracing features. Only eSports first person shooters require 1440fps at which rate, most play those games on Low settings (even if you they can achieve 300fps on Ultra/Epic settings). World of Warcraft Transmog Guide for sorting transmogable items by type and color. On many occasion, above 140fps.Įnthusiasts hoping to play every game at 144fps on their new rigs are living a dream. In most cases, my frame rate is above 100fps in the open world. Secondly, I play Shadowlands on a Ryzen5600X and an RTX3070 (1440p) and must say that some of the feedback is miss leading. Therefore, if you have access to ray tracing you may as well enjoy the improvements (but only if you can maintain a framerate above 60fps). World of Warcraft is not a first person shooter. The shadows are better.įirstly, playing World of Warcraft at high frame rates is not necessary. I'm sorry to say, but the difference is noticeable.
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